
Ghost Ship: Protocol
A downloadable game for Windows
Description:
status: in development
Ghost Ship: Protocol is a procedurally generated game best described as Portal mixed with Lethal Company. Players must explore abandoned spaceships, swapping specialized robots and avoiding hazards to solve puzzles and collect scrap, which can be used to access additional levels.

Features:
- Swap Robots
- Solve Puzzles
- Collect Scrap
- Replayable Procedural Levels

Controls:
[WASD]
Movement
[E], [LMB]
Interact / Pickup Item
[Q], [RMB], [1-5]
Swap Droid
[Space]
Varies Depending on Selected Droid
[Esc] or [P]
Pause
Credits:
Dillon Bennett
dillon.bennett@outlook.com
Dillon Bennett | LinkedIn
Lead Programmer • System Design • Character Design • Level Design //
Systems: Procedural Generation ‣ Possession ‣ Collectables ‣ Player Interaction System ‣ Inventory Component //
Characters: Concepts • Code //
Levels: Ship 2 • Human HUB • Lunar Surface //
Matthew Talbert
talbertmatthew3@gmail.com
Matthew Talbert | LinkedIn
Level Designer //
Levels: Tutorial Level ‣ Vertical Power Room ‣ Crew Quarters Room ‣ Turbine Room //
Hazards/Mechanics: Vertical Elevator • Piston • Pressure Plate • Electrified Floor //
James Bissenas
jamesbessinas@jbentertain.com
https://www.linkedin.com/in/jamesbessinas/
Lead Level Designer · Systems Designer · Gameplay Scripter //
Levels: Ship 1 · 2 Small Puzzle Rooms · 2 Medium Puzzle Rooms · 1 Advanced Puzzle Room //
Hazards/Mechanics: Button Order Puzzle · Pressure Plate System · Door Logic · Reset System · Elevator Interaction //
Systems: Puzzle State Management · Player Interaction Checks · Fail-State Reset Logic · Progression Flow //
Programming: Blueprint Logic Implementation · Puzzle Debugging · Interaction Triggers //
Hankang Yang
1147969791@qq.com - personal email
杨汉康 | LinkedIn
Systems Designer //
Doors, disasters, buttons, interactions, interfaces, and code
Chandler Singleton
Prop Artist //
Props: Transformer, WallTerminal, Cocoon, Egg, HatchedEgg, AlienGun, Cage, Gear, ScrapBox, AI_Pod, Wrench, Box, DataPad, HospitalBed, ControlSystem, SystemComputer, HumanGun, BunkBed, Conduits //
Domyneque Cantu
domynequec@gmail.com
https://www.artstation.com/heartlessbarbie
Character Artist //
Player Character-Droid 1- Droid 2- Droid 3- Droid 4 // Modeling-texturing-rigging-animation //
Bryan Kopkin
bakopkin@gmail.com
https://www.artstation.com/bakopkin
Environmental Artist //
Props: Planets, Conduits, Surgery Bed, Gear, DataPad, Box, ScrapBox · Sparks and Electrified VFX //
Ronald Davenport
unholyajin@oulook.com
https://www.artstation.com/davenport_ron
Character • Environmental Artist //
Structural: BayDoors, Doors, Walls, Floors, Ceilings, Catwalk, Windows, Doorways, Ceiling with lights //
William Glenn
willmglenn@gmail.com
https://soundcloud.com/willmglenn
Composer • Music Producer //
Music: Title Theme BGM, Hub Area BGM //
Recommended Specs
OS: Windows® 11 64-bit
Processor: Intel® Core™ i7-class CPU (13th Gen or equivalent)
Memory: 16 GB RAM
Graphics: NVIDIA® GeForce® GPU with 8 GB VRAM (or equivalent)
DirectX: Version 12
Network: Broadband Internet connection
Storage: 2 GB available space
| Published | 28 days ago |
| Status | Released |
| Platforms | Windows |
| Authors | kriah, phantomg007, Klaurtar1 |
| Genre | Puzzle |
| Made with | Unreal Engine |
| Tags | Casual, Robots, Space |
| Content | No generative AI was used |



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