A downloadable game for Windows

Description:

status: in development

Ghost Ship: Protocol is a procedurally generated game best described as Portal mixed with Lethal Company. Players must explore abandoned spaceships, swapping specialized robots and avoiding hazards to solve puzzles and collect scrap, which can be used to access additional levels. 


                                                                                                                                                                      

Features:

  • Swap Robots
  • Solve Puzzles
  • Collect Scrap
  • Replayable Procedural Levels

                                                                                                                                                                      

Controls:

[WASD]
Movement

[E], [LMB] 
Interact / Pickup Item

[Q], [RMB], [1-5]
Swap Droid

[Space]
Varies Depending on Selected Droid

[Esc] or [P] 
Pause

                                                                                                                                                                        

Credits:

Dillon Bennett

dillon.bennett@outlook.com
Dillon Bennett | LinkedIn


Lead Programmer • System Design • Character Design • Level Design //

Systems: Procedural Generation ‣ Possession ‣ Collectables ‣ Player Interaction System ‣ Inventory Component // 

Characters: Concepts • Code // 

Levels: Ship 2 • Human HUB • Lunar Surface //

Matthew Talbert

talbertmatthew3@gmail.com
Matthew Talbert | LinkedIn

Level Designer //

Levels: Tutorial Level ‣ Vertical Power Room ‣ Crew Quarters Room ‣ Turbine Room //

Hazards/Mechanics: Vertical Elevator • Piston • Pressure Plate • Electrified Floor //

James Bissenas

jamesbessinas@jbentertain.com
https://www.linkedin.com/in/jamesbessinas/

Lead Level Designer · Systems Designer · Gameplay Scripter //

Levels: Ship 1 · 2 Small Puzzle Rooms · 2 Medium Puzzle Rooms · 1 Advanced Puzzle Room //

Hazards/Mechanics: Button Order Puzzle · Pressure Plate System · Door Logic · Reset System · Elevator Interaction //

Systems: Puzzle State Management · Player Interaction Checks · Fail-State Reset Logic · Progression Flow //

Programming: Blueprint Logic Implementation · Puzzle Debugging · Interaction Triggers //

Hankang Yang

1147969791@qq.com - personal email
杨汉康 | LinkedIn

Systems Designer //

Doors, disasters, buttons, interactions, interfaces, and code

Chandler Singleton

49chandler@gmail.com
https://www.artstation.com/chandlersingleton9
https://www.linkedin.com/in/chandler-singleton-b885071b6/

Prop Artist //

Props: Transformer, WallTerminal, Cocoon, Egg, HatchedEgg, AlienGun, Cage, Gear, ScrapBox, AI_Pod, Wrench, Box, DataPad, HospitalBed, ControlSystem, SystemComputer, HumanGun, BunkBed, Conduits  //

Domyneque Cantu

domynequec@gmail.com
https://www.artstation.com/heartlessbarbie

Character Artist //

Player Character-Droid 1- Droid 2- Droid 3- Droid 4 // Modeling-texturing-rigging-animation //

Bryan Kopkin

bakopkin@gmail.com
https://www.artstation.com/bakopkin

Environmental Artist //

Props: Planets, Conduits, Surgery Bed, Gear, DataPad, Box, ScrapBox · Sparks and Electrified VFX //


Ronald Davenport

unholyajin@oulook.com
https://www.artstation.com/davenport_ron

Character • Environmental Artist //  

Structural: BayDoors, Doors, Walls, Floors, Ceilings, Catwalk, Windows, Doorways, Ceiling with lights //

William Glenn

willmglenn@gmail.com
https://soundcloud.com/willmglenn

Composer • Music Producer //

Music: Title Theme BGM, Hub Area BGM //

                                                                                                                                                                      

Recommended Specs

OS: Windows® 11 64-bit

Processor: Intel® Core™ i7-class CPU (13th Gen or equivalent)

Memory: 16 GB RAM

Graphics: NVIDIA® GeForce® GPU with 8 GB VRAM (or equivalent)

DirectX: Version 12

Network: Broadband Internet connection

Storage: 2 GB available space

Download

Download
ghost-ship-protocol-windows.zip 1 GB
Version 1 28 days ago

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